Kamil Chojnacki Email: kamiliyo@hotmail.com www.kamilc.com http://www.linkedin.com/in/kamilchojnacki 778-999-8121
Objective: To be inspiring and be inspired in a creative and professional team environment as a hardworking Artist. Professional Experience:April 2009-Current 2010 United Front Games Senior Artist/Contractor -Offered 7+ years of industry experience as a Senior artist in creating environmental assets and props to fit concept, art styles, art guides and to budget -Creating AAA quality art in open world action combat/driving "True Crime: Hong Kong" (XBOX360/PS3) and racing title "ModNation Racers" (PS3 exclusive) during peaked productions to get deliverables done on time -Meeting aggressive deadlines and staying creative in constraints, memory hurdles and upholding high standard of artistic vision. -Art polish, maximizing optimizations, greyblocking for pleasurable driving/combat experiences, setting up interactive "high action" props, keeping build stability, and closing out bugs -Working with NIS team to create custom environments and convey mood through architecture and prop placement. -Assisting junior artists in achieving art goals and offering constructive feedback2003-2008 Piranha Games/JarHead Games Artist/Senior Artist -5+ years industry experience as well as senior artist -Worked on 2 AAA titles with experience in open world action titles and developing on multiple platforms Xbox360, Wii , PC, PS2 -Model/UV/Sculpt/Texture art assets ranging from characters, animals, vehicles, environment art to terrain -Experience creating urban/outdoor environments, world textures/props and creating particle fx -Manipulating lighting and shaders -Familiar with Infernal, Source, Gamebryo, Unreal, Radient, LithTech EditorAAA/AA Credits: *True Crime: Hong Kong XBOX360/PS3 (current) by Activision *ModNation Racers DLC PS3 published by Sony *ModNation Racers PS3 published by Sony *Lord of the Rings: Return of The King PC/Gamecube/Xbox/PS2 *Unannounced Sports Title 360/PC/Wii *Unannounced Sports Title 360/PC/WiiCredits: BetOnBattles Marine Sharpshooter 3 GunClub DMZ North Korea Outlaw Chopper Army Ranger Mogadishu WW2 Sniper Marine Sharpshooter 22003 Electronic Arts Canada Motion Capture Operator -Tracking, identifying and repairing motion of talent to clean 3d positional data using EvaRT -Assisted studio in achieving highest number of man moves completed than in previous yearsCredits: FIFA March Madness MVP Baseball NBA Live Need For Speed: Underground NFL Street2002 Uskaarj-Unreal Tournament Mod Lead Texture Artist -Created textures for first Real Time Strategy Mod using Unreal Tournament engine2002 Steakhouse Games Art Intern -Creating art assets under supervision of art director for GameBoy Advance prototypeSkills:3D Modeling/Sculpting: -Strong high and low polygon skills for in game environment assets, props, vehicles and character models -AAA experience, techniques and work flow as well as strong normal map techniques -Experience in creating static objects, terrain, outdoor/urban environments, props, and vehicles -3D Studio Max , Zbrush, Maya, Roadkill UV , -Production knowledge of finalizing models into game engines as Infernal, Source, Gamebryo, Unreal, Radient, LithTechTexture Mapping/Skinning: -Painting textures, UV layout mapping, normal mapping for high resolution game models as well as some pixel work -Digital painting, conceptual, sketching skills -Photoshop, Painter, IllustratorAnimation/Motion Capture Knowledge: - Kaydara Filmbox, Motion Analysis, EvaRTEducation: 10/1999-10/2001 Center For Digital Imaging & Sound Burnaby, B.C Electronic Game Art and Design - 2 year certificate Game Design Award 2001 ($1000 scholarship) Tutored Photoshop and 3D Studio Max while attending college9/1995-9/1999 Etobicoke School of the Arts Etobicoke, Ont. Major: Visual Arts- Diploma received Other Experience: 2003-Current Southside Community Church Youth Leader -Mentoring high school students -Coordinating events and running programs with the teamInterests: Video Games, Sports, Art, Camping, Collecting art books
References Available Upon Request